
MARI是一款全新的具有創(chuàng)造性的3D紋理繪制產(chǎn)品,最初在Weta Digital開(kāi)發(fā),主要用來(lái)解決高細(xì)節(jié)的紋理問(wèn)題,后被用于影片《阿凡達(dá)》、《第九區(qū)》等的開(kāi)發(fā)制作中。MARI能夠輕松處理高細(xì)節(jié)——數(shù)以萬(wàn)計(jì)的復(fù)雜紋理——快速且簡(jiǎn)單。MARI深受歡迎,并收到了來(lái)自各式各樣的紋理繪制社區(qū)的預(yù)定請(qǐng)求,這其中不乏Double Negative和Framestore這樣的大客戶。
Digital-Tutors – Texturing a Low Polygon Sci-Fi Weapon in MARI
Intermediate | 2h 2m | 883 MB | Project Files: Included | Software used: Mari 1.6v1
In this series of tutorials, we will walk through all the steps taken in Mari to texture a low polygon, sci-fi rifle for use in a game engine. We will start by learning how to setup our Mari project and bring in a normal map that was created when the weapon was modeled. From here we will focus on the creation of three additional types of maps. With diffuse color being so important, most of our time will be spent here focusing not only on base colors but also on dirt and scratches. Next we will focus on the specular map learning how to apply highlights in such a way that different materials reflect light differently. Lastly we will learn how to create an emissive map inside Mari so that parts of our sci-fi weapon will glow in game. When it comes to texturing game assets, there are some strict guidelines that must be followed for the current generation of games. After completing this course, you will see that Mari is a robust texturing application that can easily create texture maps for anything from film assets to game assets.
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