
為CINEMA 4D由菲利普馬爾姆貝里創(chuàng)建的一個(gè)重要的插件。
在現(xiàn)實(shí)世界中,不存在完美的銳利邊緣。為了使您盡可能逼真的3D模型,有能力四舍五入的角落和邊緣是必不可少的。在呈現(xiàn)時(shí),這些圓角拿起微妙的亮點(diǎn),建立在CG世界數(shù)學(xué)上完美的邊緣,通常是缺少現(xiàn)實(shí)主義的水平。
“固體倒角”是一個(gè)眾所周知的技術(shù),用于控制與平滑細(xì)分(HyperNURBS)建模時(shí),對(duì)象的邊緣的銳度?;镜南敕ㄊ?,要獲得完美的邊緣銳度的控制,你需要添加兩個(gè)額外的控制回路:一個(gè)原邊的兩邊。
這種建模方法當(dāng)然是可以實(shí)現(xiàn)用C4D自帶的工具,但SolidChamfer插件,這是一個(gè)一鍵操作。只要選擇你想要的邊緣倒角并拖動(dòng)鼠標(biāo),以獲得所需的倒角半徑。
An essential plugin created by Filip Malmberg for Cinema 4D.
In the real world, there are no perfectly sharp edges. To make your 3d models as realistic as possible, having the ability to round off corners and edges is essential. When rendered, these rounded corners pick up subtle highlights, creating a level of realism that is typically missing in the cg world of mathematically perfect edges.
”Solid chamfering” is a well known technique for controlling the sharpness of object edges when modeling with Hypernurbs. The basic idea is that to get perfect control of the sharpness of an edge, you need to add two extra control loops: one on either side of the original edge.
This modeling technique is of course possible to achieve using c4d’s native tools, but the SolidChamfer plugin makes this a 1-click operation. Just select the edges you want to chamfer and drag the mouse to get the desired chamfer radius.
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