
由dpit2.de出品著名的流體&植物特效插件更新至v2.50.01 版本,功能更加強大和完善,支持KrakatoaSR粒子渲染器(已破解),支持C4D R13- C4D R16。
新版Effex是模塊化的,面向?qū)ο蟮目蚣軆?nèi)的Cinema 4D流體&植物特效插件,提供了各種特效效果到建模,動畫,模擬和渲染。作用于自己的每個對象和特定功能提供了一個框架或現(xiàn)有的功能。
其曲目涵蓋范圍廣泛的功能(但不僅限于這些)體積流體仿真建模。
Plants植物是一種建模和動畫插件生成有機結(jié)構(gòu)過程,特別適合樹木和植物。
它包含工具、對象和著色器,允許用戶創(chuàng)建任意類型的植物和樹木的高靈活性。所使用的算法都是基于L-system像行為但不限于基于規(guī)則的生成,而是讓用戶應用程序基礎(chǔ)上的規(guī)則。
The new Effex is a modular, object-oriented framework inside of Cinema 4D that offers a variety of effects to be modelled, animated, simulated and rendered. Each object acts on its own and offers a certain functionality to extent the framework or existing functionality.
Effex 2.5新功能:
– Pipeline Viewer: added. This shows you when and where nodes are executed in the pipeline.
– Any Node: a node can now have a quicktab with buttons creating some useful mini-setups that involve the specific node.
– Constraints Global: Added a candidate button for the standard constraints tab in nodes.
– Plants: is now separated from Effex. Plants is currently not included in Effex distributions any longer. It will come back later this year.
– Help Designer: Added C++ Syntax Highlighting support in Headers. That way also documentations for code (API) can be created as well. You simply put a code in front.
– Complete rehaul of internal effex scene node management and threading pipeline. Multiprocessor issues should not occur anymore and you will notice some speed ups.
– Added Effex API. This is a vast API for third party developers. It gives read & write access to the most important structures in Effex like Particles, Channels, Volumes etc., so external renderers or other plugins can now easily support Effex simulation data if they want! Furthermore it allows third parties to create their own constraints, forces and operators to extent the Effex Framework!
效果視頻:
支持Cinema 4d R13 – R16
新功能介紹:http://www.dpit2.de/community/viewtopic.php?f=1&t=4346
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插件下載:感謝@MUS3
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