
Digital-Tutors – Integrating Motion Graphics with Live Action Footage in Cinema 4D and After Effects
在本系列教程中,我們將學(xué)習(xí)的過程中建立動態(tài)圖形與真人結(jié)合的影片。我們還將學(xué)習(xí)如何組合這些運動圖形與的方式,可以讓即使是最生動的風(fēng)格元素感受真實的畫面。
首先,我們學(xué)習(xí)如何將素材采集到CINEMA 4D的,這樣就可以通過動畫。然后,我們使用了一下幾何到matchmove籃球在現(xiàn)場拍攝。獲得匹配的真正的球的位置和旋轉(zhuǎn)后,我們將學(xué)習(xí)如何使用掃描和運動圖形示蹤劑創(chuàng)造美麗尾隨圖形。
在這個過程中,你會學(xué)到一些偉大的秘訣降低你的polycount在這些情況下的照明條件快速呈現(xiàn)。我們還學(xué)習(xí)了如何使這個項目獲得了我們的復(fù)合的最有用的傳球最好的呈現(xiàn)。
一旦我們進(jìn)入After Effects中,您將學(xué)習(xí)如何使用簡單的效果和對位,使籃球火的生活。我們甚至學(xué)會一個節(jié)省時間的技術(shù)來創(chuàng)建演員皮膚的現(xiàn)實二次照明,仿佛從球光真的被投在他身上。
通過培訓(xùn)結(jié)束時,你就會知道如何使用這兩種CINEMA 4D和After Effects創(chuàng)建在一個可信的方式現(xiàn)場拍攝的鏡頭跟著驚人的運動圖形。
In this series of tutorials, we’ll learn the process for building motion graphics that integrate with live action footage. We’ll also learn how to composite those motion graphics with the footage in a way that can make even the most graphically styled elements feel real.
We begin by learning how to bring footage into CINEMA 4D so that it can be animated over. We then use a bit of geometry to matchmove the basketball in the live shot. After getting the position and rotation of the real ball matched, we learn how to use sweeps and MoGraph tracers to create beautiful trailing graphics.
Along the way you’ll learn some great tips for reducing your polycount in these situations for lighting fast renders. We also learn how to render this project to get the best render with the most useful passes for our composite.
Once we move into After Effects, you’ll learn how to use simple effects and rotoscoping to bring the basketball fire to life. We even learn a time-saving technique to create a realistic relighting of the actors skin, as if the light from the ball were really being cast upon him.
By the end of the training you’ll know how to use both CINEMA 4D and After Effects to create amazing motion graphics that follow along with live action footage in a believable way.
簡介視頻:
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教程下載:
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