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AE圖形運(yùn)動動畫詳解教程 Digital Tutors – Working with Shape Layers in After Effects
在本系列教程中,我們將討論一些不同的方式,你可以創(chuàng)建和使用的形狀在After Effects。我們將通過去在使用形狀工具來使形狀層和參數(shù)和貝塞爾路徑之間的差異的基礎(chǔ)開始。我們將探討我們有超過多邊形和星形,它可以創(chuàng)建復(fù)雜的形狀的無盡可能性的控制。我們再談?wù)勈褂锰砑硬藛蝸韯?chuàng)建新的形狀或添加形狀屬性,我們的形狀圖層。下一步,我們將在Illustrator中導(dǎo)入矢量圖形,并轉(zhuǎn)換為形狀,使我們可以利用中繼器。我們會告訴與形狀變形故事,學(xué)習(xí)定義的第一個頂點(diǎn)的重要性。我們也得到了我們的形狀圖層內(nèi)堆疊順序的重要性的認(rèn)識。最后,我們將結(jié)合形狀屬性來創(chuàng)建這樣的效果的粒子的主要推動著改變行程的屬性。
 
In this series of tutorials, we will talk about some of the different ways you can create and utilize shapes in After Effects. We will start by going over the basics of using the shape tools to make shape layers and the difference between parametric and Bezier paths. We’ll explore the control we have over polygons and stars that can create an endless possibility of intricate shapes. We’ll talk about using the add menu to create new shapes or add shape attributes to our shape layers. Next we’ll import vector artwork from Illustrator and convert to shapes so that we can utilize the repeater. We’ll tell a story with shape morphing and learn the importance of defining the first vertex. We’ll also get an understanding of the importance of stacking order within our shape layer. Finally, we’ll combine shape attributes to create a particle like effect that is mainly being driven by changing the properties of a stroke.
 
課程目錄:
01. Introduction and project overview
02. Shape layer fundamentals
03. Telling a story with shapes
04. Creating a car and capitol with shape tools
05. Finishing the assets for our story
06. Animating our story
07. Continuing our story animation
08. Animating the capitol asset into the fork
09. Continuing our story with the fork and phone
10. Converting vector layers to shape layers
11. Creating a particle effect with shapes
12. Adding details to our particle effect
13. Creating an environment for our comet

 
簡介視頻:

 
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教程下載:
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