
Duik是在AE做角色動畫更加方便和容易操作的一個好腳本工具,Duik的效果:Autorig,Cinematique逆(動力學(xué)),骨頭,變形,動畫等等…
Duik – DuDuF IK & Animation Tools
The essential tools for the animation on After Effects: Autorig, Cinématique inverse (IK), Bones, Morphers, Dynamics… Animation becomes handy and easy on After Effects!
版本V14新功能!
The long awaited 14th version of Duik is now available, bringing its Autorig, Stretchy IK, Rotation Morph and a lot of other new features and upgrades.
Inverse Kinematics (IK)
This tool is essential in many cases – to animate a character, especially for a walk, a run; to animate mechanical processes of any kind, etc. – inverse kinematics implied the use of very complex trigonometrical expressions in After Effects (see Dan Ebberts‘s expressions). Duik automates this creation process to allow you to focus on the animation! A simple controller at the end of an arm, of a leg, or on the shoulders, an IK that you created in one clic, now you can animate the entire limb just by modifying the position of the hand or the foot!
Bones and puppet tool
Bones are layers which replace puppet pins in After Effects. Created in a single click, they can be parented and be controlled by IK’s. You can reproduce the exact same methods like for the rigging of characters in 3D, but in After Effects. The puppet acts like with skinning, and Duik fills out the setup!
Autorig
Most of the characters are alike… Arms, Legs, Head… To avoid repeating the same work again and again, Duik’s Autorig can automatically rig a biped character! You only have to move the anchor points to the appropriate joints (or create bones if you use a puppet)and the Autorig does the job: controllers, parenting, IK’s, expressions…
And because anyone is unique, the Autorig adapts to your character: wether it has only one arm, or it’s legs don’t have knees, it doesn’t matter, the rig is automaticaly adapted.
Rigging tools
In addition to main rigging tools (IK, Bones, Autorig), Duik has many other advanced tools, to control layers, ease expressions creation…
Now well trained users as well as the ones skilled in 3D can create characters’ rigging in After Effects and reproduce the principles that are used in 3D, combining IK, links and expressions…
Animation tools
It’s one thing to have well rigged characters, now you have to animate them easily! Duik brings all kinds of animation controllers, from the powerful Spring, which automates delays and bounces of an object,to the Wheel, which automates the rotation of the layer while it translates.
Among those tools, now you can copy/paste an animation from several layers at once very easily, into the same comp to repeat the animation, or from a comp to another to reuse it.
There is also an very simple interface to manage interpolations to animate very easily without manipulating curves.
效果視頻:
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