FCPX插件庫

高級動態(tài)模糊插件 ReelSmart MotionBlur Pro v5.0.2 for After Effects & Premiere Pro
Revisionfx ReelSmart Motion Blur(簡稱RSMB) 是一款強(qiáng)大的運(yùn)動模糊濾鏡插件,它可以自動在視頻序列中添加自然的運(yùn)動模糊效果,無需過多的手動操作。
RE:vision Effects releases ReelSmart Motion Blur 5 with GPU support for After Effects, Final Cut Pro, Media Composer, Motion, Nuke, Premiere Pro, Scratch, and Vegas Pro
 
新5.0.2版本改進(jìn):
修復(fù)一個(gè)缺陷在RMSB Pro在使用跟蹤點(diǎn)和圖像跟蹤沒有在GPU加速模式下工作
修復(fù)bug,負(fù)α可能錯(cuò)誤地刪除時(shí)創(chuàng)建的動態(tài)模糊在GPU模式下(錯(cuò)誤)
 
主要特點(diǎn)包括:
automatic tracking of every pixel from one frame to the next
variable amount of blur
ability to blur one sequence using the motion from another.
removal of motion blur
multiprocessor support
8 and 16 bits per channel processing. Unclamped floating point image support in After Effects 7.0 or later.
ReelSmart Motion Blur Pro adds the following features
For all hosts: Support for foreground and background separation using a specified matte. ReelSmart Motion Blur then uses proprietary filling and tracking techniques when working on the background layer, even when it is obscured by the foreground!
For all hosts: Up to 12 tracking points can be specified to help guide RSMB’s motion estimation. By using the tracking points you can explicitly tell RSMB where a pixel moves from one frame to the next in order to guide RSMB’s calculation of motion vectors. You can set the position of each point at each frame by hand, but more importantly, these points can often be positioned from frame-to-frame using the host application’s point-tracking features.
For After Effects and combustion: Plugin included that allows you to blur with motion vectors supplied by you… which, most likely, will come from your 3D animation system.
For After Effects and combustion: When RSMB exhibits tracking problems, you can guide RSMB by simply creating and animating shapes to show RSMB where objects are actually moving. Interactive feature registraion is directed through the host program’s drawing and roto tools (splines and polylines), not through a grid of mesh points! As such, there is no new interface to learn.

 
插件下載:
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