
Element 3D V1.6有一些很酷的新功能和一堆的穩(wěn)定性和bug修復(fù)。
我最喜歡的功能之一,是世界上位置的通行證,允許你創(chuàng)建一個3D的磨砂用于合成其他層元素的3D對象。插件Element 3D技術(shù),比如特定的,有自己的3D空間,讓他們互動可以是一個有點棘手。但與世界的位置通,你可以很容易地結(jié)合在一個單元中的粒子和股票片段。
作為普通Z通不同的世界地位證不依賴于相機之間的距離,讓您的磨砂空間將保持正確的。把它看成是一個XYZ通!
有了一個正常的Z深度的合成,可以僅放置在前面或后面前面的攝像頭中的對象的層。但世界地位馬茨可以旋轉(zhuǎn),便于上下左右移動。顯示此功能的工作是多么容易和其他一些新的功能,以及一個簡短的教程將被釋放!
Element 3D V1.6,預(yù)計將很快發(fā)布一個免費更新。
Element 3D V1.6 has some cool new features and a bunch of stability and bug fixes.
One of my favorite features has to be the world position pass which allows you to create a 3D matte for compositing other layers with Element 3D Objects. Since Element 3D and plug-ins like Particular have their own 3D space, getting them to interact can be a bit tricky. But with the World Position pass you can easily combine Particle and stock footage in a snap.
Unlike a normal Z pass the World Position Pass does not rely on camera distance so your matte will stay spatially correct. Think of it as an XYZ-Pass!
With a normal Z-depth compositing you can only place a layer in front or behind objects in front of the camera. But World Position Mattes can be rotated and moved around with ease. A short tutorial will be released to show how easy this feature works and some other new features as well!
Element 3D V1.6 is expected to be released soon as a Free update.
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