
The Extension for Autodesk? Maya? 2014 software brings you the power of some of the industry’s best technology, with new tools and enhancements that help you more easily create the complex, high-quality assets required by today’s demanding productions. With the XGen Arbitrary Primitive Generator for creating hair, fur, feathers, grass, foliage, and other instanced data; a new retopology toolset; new robust and efficient Boolean operations; and enhancements to the Bullet physics plug-in, the Extension for Maya 2014 delivers increased productivity to modelers, animators, and effects artists.
XGen Arbitrary Primitive Generator
With the extension for Maya 2014, you get access to the XGen Arbitrary Primitive Generator technology used by Walt Disney Animation Studios in the hit animated filmsTangled, and?Bolt, and by Pixar Animation Studios in?Toy Story 3.? XGen enables you to generate curves, spheres, and custom geometry on the surface of polygon meshes in order to create and groom hair, fur, and feathers on characters, and quickly populate large landscapes with grass, foliage, trees, rocks, and debris trails. With geometry created procedurally at render time, XGen enables you to handle large amounts of instanced data that would slow down a system if loaded in memory. The rendered effect can be previewed interactively in the Maya Viewport 2.0 hardware-accelerated display; you can control the appearance and behavior of the primitives by setting attributes, painting maps, creating expressions, or using the included XGroom interactive grooming toolset; long hair can be controlled by creating guide hairs, which can be simulated using the Maya nHair toolset.
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