
VFXlearning Getting Wet with Realflow and Maya
In this intensive training series we will explore several production techniques used to generate different types of water simulations both in RealFlow and Maya. The goal of this course is to not only teach you how RealFlow operates, but also how to determine the best possible approach to complete the work, we will take into consideration constraints such as budget, time, computer power and scale and use this information to break down a series of shots and come up with the most cost effective and visually interesting result.
After spending years working in the VFX industry focused mainly in the creation of water simulations Luis Pages have managed to collect a pretty creative and solid series of tricks that for the first time will become available to his students. Students will learn to think outside the box and take full advantage of what both RealFlow and Maya have to offer. We will cover the creation of small to large water simulations, drips, splashes, foam, mist, spray, lakes, “abstract liquid simulations” and more.
Topics Covered:
Introduction to RealFlow
Working with Deamons and Emitters
Hybrido Simulations
Secondary Element Creation
Rendering with Mental Ray
Realwave Simulations
Meshing
RealFlow Renderkit
Maya – RealFlow integration
Using Maya Particles, nParticles and Fluids on water simulations
Exclusive RealFlow 2013 Preview
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